In Paper Mario: The Thousand Year Door badges are a collectible that can be equipped to give you or your partner a special ability or change the gameplay. Most badges are used in battle and give you buffs like more power, additional moves to use, or weaken your enemies. Some badges affect other things like the background music or the ability to increase the difficulty.
Each badge requires BP to equip. Some badges can be found or bought multiple times and equipping multiple amplifies their effects. Because there are so many badges that are so versatile, it is often best to priortize upgrading your BP over HP or FP.
The following badges can be found as your progres throughout the game. They can either be found out in the open, after solving puzzles, or are given as rewards. They are listed in a rough chronological order of when you should find them as you progress through the game.

This badge is given to you by Professor Frankly in Rogueport Sewers during the main story.

You can get this badge from a red block in Petal Meadows along the main path.

You can find this badge in the Shhwonk Fortress Sublevel by hitting a red block.

You can find this badge in Petal Meadows on a block next to a tall green pipe. You can use Koops's ability to grab it from the top of the pipe.

In the first large room in Hooktail Castle you can get this badge from a red block.

In Hooktail Castle Floor One you can find this badge in the leftmost jail cell in the prison room. You'll need the paper mode ability to squeeze through the gap to reach it.

In the upper part of the Grand Staircase in Hooktail Castle, there is a large yellow block with an adjacent switch. Whack this switch to cause the yellow block to drop below. Drop down on this block and you can pick up this badge to the right.

In Petalburg, there is a fenced lawn area next to Koops's pink house. You can find this badge there, but you'll need to use the paper mode ability from Hooktail's castle to access it.

In the underground city area in the sewers below West Rogueport, you can find a chest in the shallow water. Open it to find this badge.

You can find a hidden block in the back ledge of the plane panel area in Boggly Woods. It's found one screen to the right of the pipe that leads to the Great Tree.

In the area before Madame Flurrie's house in the Boggly Woods you can get this badge from a red block on the higher platform accessible from the airplane panel.

On sublevel two of the Great Tree, there is a room with a winding narrow path and Piders that drop down from the ceiling. You'll see a red block between the platforms that seems unreachable. You can use Koops's shell to find a hidden block beneath it and you can hit the red block to find this badge.

Inside the Great Tree (sublevel two) you'll need to enter the correct symbol on some pillars to get the Super Boots. Once you have them, you can exit the room and use a spin jump to get to the room below. You can then carefully jump across the platforms and use Koops's shell to pick up this badge.

Inside the Great Tree (sublevel four) there is a room full of water that you need to drain by hitting some switches on the right side. Once it's drained you can jump down into the basin and find this badge in a chest.

On sublevel three of Rogueport Sewers there is a staircase on the far east side that leads to the room with a black chest. Use Flurrie's gust ability to blow away a paper on the base of the staircase to reveal a chest. You can open it to find this badge.

This badge can be found in a chest in Madame Flurrie's room. You can enter Flurrie's house on the east side of Boggly Woods after she becomes your partner and enter her room to find it.

Behind the waterfall on the far right side of the exterior of the Great Tree.

On the east side of Glitzville there is a large blue switch that you can activate by ground pounding on it. This creates a staircase to the top of the nearby juice shop. Climb the staircase and open the chest to find this badge.

This badge can be found in the Glitz Pit near the entrance to the fighting ring. There is a crate with a star painted on it that you can jump into to find this badge.

You can find this badge in the storage room in the Glitz Pit. Use Flurrie's gust to blow on the boxes to the right to reveal normal yellow blocks. Smash those blocks and you'll find this badge in the corner.

You can find this badge in the attic of the Glitz Pit above the storage room. After finding the secret switch to get to the attic, use Yoshi's flutter kick to reach the boxes on the left side. Destroy the large yellow block with your Super Hammer and then use Yoshi's flutter kick again to reach the badge in the corner.

After you find the Shop Key on Twilight Trail, you can open the store room in the shop in Twilight Town. Inside you'll find a chest containing this badge.

You can find this badge in a red block in the dark wooded section of Twilight Trail.

This badge can be found in a block in the second room of sublevel one of Creepy Steeple.

After entering Creepy Steeple via the main entrance, you can use tube mode to find a treasure room by going through the small opening to the north. Inside is a chest containing this badge.

In Creepy Steeple, there is a star statue that you push to the right to reach sublevel two. In the first small room you can blow away part of the wall behind you to reveal a secret hallway. Follow this to the right to find this badge in a chest.

Enter the Creepy Steeple and a horde of Boos will surround you. When they start to swarm, use your Super Hammer (spinning attack) to shake them off. Repeat this three times and you can fight an Atomic Boo. You can get the Lucky Start badge by defeating it in battle.

After Vivian joins your party, you can now navigate the spike floor room in Rogueport Sewers. You can find it by going right from the warp pipe room and slipping through the grates in the hallway. Once inside, hide in the shadows to avoid the spikes and reach the chest. Inside you'll find this badge.

This badge is a reward for completing the Elusive Badge Trouble Center quest from Ms. Mowz. Once you find the Elusive Badge at the top of Hooktail's Lair, you can return it to Ms. Mowz and you'll get this badge.

On Keelhaul Key you'll find this badge in a red block out in the open in the area to the right of camp.

On Keelhaul Key there is a long wooden bridge with many slats. At the end of the bridge on the right side you can use the paper mode ability to slip through the slats and land on a platform where you'll find this badge.

In the Pirate's Grotto there is a room with a black chest where you get cursed with the sailboat ability. Search behind this chest to find this badge.

In the Pirate's Grotto, return to the upper level of the large waterfall room after you get the paper boat ability. Use the boat panel here and then sail to the room to the right. You can sail behind the waterfall here to find a hidden room with a chest containing this badge.

After getting the paper boat ability, use the boat panel on the right side of the docks in Rogueport. Sail all the way to the left to find a hidden alcove. Open the chest here to get this badge.

In East Rogueport, use the boat panel behind the buildings to sail back to in front of the buildings. There is another boat panel here that you can get off at and open the chest to find this badge.

Go to sublevel two of Rogueport Sewers below West Rogueport. Take the stairs to the left and blow away the paper wall with Flurrie to reveal a green pipe. Instead of taking the pipe, head left in the little alcove to reach a boat panel. Sail all the way to the right past multiple screens and you'll find a secret room containing three Shine Sprites. Climb up the platform on the left and then use Yoshi's flutter jump and Koops's shell on the moving platform to get this badge from the right corner.

On the deck of Riverside Station, you can find a slot that you can roll into in tube mode at the bottom of the first staircase. This leads to a small alcove where you'll find this badge.

In the sublevel of Riverside Sation, there's a maze you can enter in tube mode. Take a right at the first fork and then jump over the gap. Fall down into the pit with the vertical coins and then jump over the gap to the left. This will lead you to an alcove where you can pick up this badge.

In the first room of Riverside Station you can use a spring jump under the platform to the left to knock this badge off.

There's a blue house in the first area of Poshley Heights. Slide through the crack in the back wall to find a chest containing this badge.

In the back area of the Poshley Sanctum with the true Crystal Star, use super jumps on the star platforms to reach the left ledge where you'll find this badge.

On the east side of Rogueport Sewers, in the room with the boat panel, use a super jump under the pipe to get on the platform to the left. Then use Bobbery to blow a hole in the wall. You'll then find this badge in a chest on the other side.

Return to the warp pipe room in Rogueport Sewers after obtaining the Ultra Hammer. Use it to destroy the large stone block to find a chest containing this badge in an alcove.

Head over to West Rogueport and drop down the grate to enter the sewers. Drop down off the platform and you'll see a red x on the ground. Use a spring jump to reach a pipe above and shimmy over to the left. Open the chest here to get this badge.

You can find a hidden block in front of the final tree in the first area on the Path to Fahr Outpost that contains this badge.

In the third area on the Path to Fahr Outpost you can find a red block on the ground that contains this badge.

One of the prizes from the claw machine game on sublevel one of the X-Naut Fortress.

One of the prizes from the claw machine game on sublevel one of the X-Naut Fortress.

Found in a block in the spiked floor room in the Palace of Shadow.

Found in a block in a large room on sublevel three in the Palace of Shadow.

After finishing Chapter 8, you can return to the storage room in Creepy Steeple and speak with the friendly Boo there. He'll give you a series of quizzes. If you complete all of them you'll get the Money Money badge as a reward.

A reward for collecting every badge, making all the recipes, and completing the tattle log.
The following badges are rewards for clearing 10 floors of the Pit of 100 Trials. When you reach each tenth floor milestone, you can open a chest to find the following badges. Check out our full Pit of 100 Trials guide for full details.

Reward for reaching Level 10.

Reward for reaching Level 20.

Reward for reaching Level 30.

Reward for reaching Level 40.

Reward for reaching Level 60.

Reward for reaching Level 70.

Reward for reaching Level 80.

Reward for reaching Level 90.

Reward for defeating Bonetail on Level 100.
The following badges can be purchased at various shops throughout the game. They can be purchased either with coins, Star Pieces (Dazzle), or Piantas (Pianta Parlor). Some shops may have a rotating stock based on the day or which items you have purchased previously.

The Lovely Howz of Badges is a shop in Rogueport that can be found by exiting from the top floor of the Inn. It's selection of badges as you progress through the game. If a badge that is dropped from an enemy isn't collected, it will also appear here. You can sell badges here and then buy them back later for twice the price.
Certain badges will be on display on the shelf while others can be purchased at the catalog to the right. If the badge is on display it will have a discount compared to the catalog. The prices listed below are the display prices for the Switch version of the game.
Price: 1 coin
Available: During Prologue
BP: 0
Effect: Changes the background music to the original Nintendo GameCube tracks. (The additional tracks unique to the Nintendo Switch version will play too.)
Price: 100 coins
Available: During Prologue
BP: 1
Effect: Drop Mario's Attack power by 1 but regain 1 FP when attacking.
Price: 140 coins
Available: During Prologue
BP: 2
Effect: Has a chance of slowly restoring FP each turn during battles.
Price: 55 coins
Available: During Prologue
BP: 1
Effect: Reduce the damage Mario takes by half when he has 5 HP or less. Wearing two or more of these badges further decreases the damage he takes.
Price: 55 coins
Available: During Prologue
BP: 1
Effect: Reduce the damage your partner takes by half when they have 5 HP or less. Wearing two or more of these badges further decreases the damage they take.
Price: 80 coins
Available: During Prologue
BP: 1
Effect: Wear this to use Piercing Blow. 2 FP are required to use this attack, which deals damage that ignores an enemy's Defense.
Price: 55 coins
Available: During Prologue
BP: 1
Effect: Wear this to use Power Jump. 2 FP are required to use this attack, which lets you powerfully stomp on a foe for increased damage. Wearing two or more of these badges increases the Attack power, but the move will require more FP.
Price: 70 coins
Available: During Prologue
BP: 1
Effect: Make Action Commands easy, but earn less Star Power.
Price: 55 coins
Available: During Prologue
BP: 1
Effect: Get more Star Power when Mario appeals. Wearing two or more of these badges further increases the amount of Star Power.
Price: 70 coins
Available: During Prologue
BP: 1
Effect: Make Action Commands hard, but earn more Star Power.
Price: 100 coins
Available: After Chapter 1
BP: 1
Effect: When Mario is at or below 5 HP in battle, foes will sometimes miss when attacking him. Wearing two or more of these badges further increases the chance that the enemy will miss.
Price: 100 coins
Available: After Chapter 1
BP: 1
Effect: When your partner is at or below 5 HP in battle, foes will sometimes miss when attacking them. Wearing two or more of these badges will further increase the chance that the enemy will miss.
Price: 70 coins
Available: After Chapter 1
BP: 1
Effect: Wear this to use Sleepy Stomp. 2 FP are required to use this attack, which may make an enemy sleep temporarily. Wearing two or more of these badges causes the enemy to stay asleep for longer, but the move will require more FP.
Price: 100 coins
Available: After Chapter 2
BP: 0
Effect: Enables you to defeat weak foes with a First Strike on the field.
Price: 50 coins
Available: After Chapter 2
BP: 1
Effect: Increase Attack power by 2 when Mario has 5 HP or less. Wearing two or more of these badges further increases Attack by 2 per badge.
Price: 140 coins
Available: After Chapter 2
BP: 2
Effect: During battle, foes will sometimes miss while trying to attack your partner.
Price: 80 coins
Available: After Chapter 3
BP: 1
Effect: Wear this to use Ice Smash. 3 FP are required to use this attack, which may temporarily freeze and immobilize an enemy. Wearing two or more of these badges causes the enemy to stay frozen for longer, but the move will require more FP.
Price: 50 coins
Available: After Chapter 3
BP: 1
Effect: Increase Attack power by 2 when your partner has 5 HP or less. Wearing two or more of these badges further increases Attack by 2 per badge.
Price: 70 coins
Available: After Chapter 3
BP: 1
Effect: Wear this to use Shrink Stomp. 2 FP are required to use this attack, which may temporarily shrink an enemy and drop their Attack power. However, it can't make their Attack power drop below 0! Wearing two or more of these badges causes the enemy to stay shrunk for longer, but the move will require more FP.
Price: 140 coins
Available: After Chapter 4
BP: 2
Effect: Boosts Defense by 1 with a successful Guard Action Command by Mario. Wearing two or more of these badges further boosts Defense by 1 per badge. It has no effect on attacks that ignore Defense.
Price: 100 coins
Available: After Chapter 4
BP: 1
Effect: Wear this to use Head Rattle. 2 FP are required to use this attack, which may temporarily confuse an enemy, hindering their actions. Wearing two or more of these badges causes the enemy to stay confused for longer, but the move will require more FP.
Price: 70 coins
Available: After Chapter 4
BP: 1
Effect: Wear this to use Soft Stomp. 2 FP are required to use this attack, which may make a foe temporarily soft and drop their Defense. However, it can't drop their Defense below 0! Wearing two or more of these badges causes the enemy to stay soft for longer, but the move will require more FP.
Price: 140 coins
Available: After Chapter 5
BP: 2
Effect: Boosts Defense by 1 with a successful Guard Action Command by a partner. Wearing two or more of these badges further boosts Defense by 1 per badge. It has no effect on attacks that ignore Defense.
Price: 100 coins
Available: After Chapter 5
BP: 3
Effect: Wear this to use Fire Drive. 5 FP are required to use this attack, which assaults all ground enemies, ignoring their Defense, and also burns them. Wearing two or more of these badges requires more FP for the move, but increases the Attack power.
Price: 55 coins
Available: After Chapter 5
BP: 1
Effect: Get more Star Power when your partner appeals. Wearing two or more of these badges further increases the amount of Star Power.
Price: 80 coins
Available: After Chapter 6
BP: 0
Effect: Change the sound effects of Mario's attacks to sound Bowsery.
Price: 70 coins
Available: If missed in Creepy Steeple
BP: 4
Effect: Make something good happen when you first enter battle.

Charlieton is a merchant who can be found traveling in various areas throughout the game. His primary location is in Rogueport's central plaza. He has a rotating stock of items that will refresh if you travel to another area.
Price: 144 coins
BP: 0
Effect: Change the sound effects of Mario's attacks to sound Peachy.
Price: 60 coins
BP: 0
Effect: Double the damage Mario takes from enemies. Wearing two or more of these badges further increases the damage taken.
Price: 240 coins
BP: 2
Effect: Increase hammer Attack power by 1, but lose the ability to jump.
Price: 240 coins
BP: 2
Effect: Increase jump Attack power by 1, but lose your hammer ability.
Price: 96 coins
BP: 1
Effect: Increase Attack power by 5 when Mario only has 1 HP left. Wearing two or more of these badges further increases Attack by 5 per badge.
Price: 60 coins
BP: 0
Effect: Slows down the party's movement speed on the field.
Price: 180 coins
BP: 0
Effect: Learn the timing for entering commands for Stylish moves.
Price: 432 coins
BP: 0
Effect: Change Mario's clothes into Wario's clothes.

Pianta Parlor is a casino in West Rogueport where you can play games to earn a currency called Piantas. At the desk there is a shop where you can redeem Piantas for various prizes included badges.
Price: 60 Piantas
Available: Always
BP: 1
Effect: Refund some coins if you use an item in battle.
Price: 60 Piantas
Available: Always
BP: 1
Effect: Get more Star Power when Mario appeals. Wearing two or more of these badges further increases the amount of Star Power.
Price: 80 Piantas
Available: With Special Card
BP: 1
Effect: Wear this to use Power Jump. 2 FP are required to use this attack, which lets you powerfully stomp on a foe for increased damage. Wearing two or more of these badges increases the Attack power, but the move will require more FP.
Price: 150 Piantas
Available: With Special Card
BP: 3
Effect: Increase maximum FP by 5. Wearing two or more of these badges further increases FP by 5 per badge.
Price: 150 Piantas
Available: With Special Card
BP: 3
Effect: Increase Mario's maximum HP by 5. Wearing two or more of these badges further increases his HP by 5 per badge.
Price: 80 Piantas
Available: With Silver Card
BP: 1
Effect: Wear this to use Power Smash. 2 FP are required to use this attack, which lets you powerfully smash a foe for increased damage. Wearing two or more of these badges requires more FP for the move, but increases the Attack power.
Price: 100 Piantas
Available: With Silver Card
BP: 1
Effect: Wear this to use Multibounce. 2 FP are required to use this attack, which lets you attack multiple foes in order by successfully executing Action Commands. Wearing two or more of these badges increases the Attack power, but the move will require more FP.
Price: 160 Piantas
Available: With Silver Card
BP: 6
Effect: Increase your partner's maximum HP by 5. Wearing two or more of these badges further increases their HP by 5 per badge.
Price: 100 Piantas
Available: With Gold Card
BP: 1
Effect: Increase Attack power by 2 when Mario has 5 HP or less. Wearing two or more of these badges further increases Attack by 2 per badge.
Price: 100 Piantas
Available: With Gold Card
BP: 1
Effect: Increase Attack power by 2 when your partner has 5 HP or less. Wearing two or more of these badges further increases Attack by 2 per badge.
Price: 120 Piantas
Available: With Gold Card
BP: 1
Effect: Wear this to use Hammer Throw. 2 FP are required to use this attack, which lets you throw a hammer toward one enemy at any distance and damage them regardless of their Defense. Wearing two or more of these badges increases the Attack power, but the move will require more FP.
Price: 150 Piantas
Available: With Gold Card
BP: 2
Effect: Wear this to use Tornado Jump. 3 FP are required to use this attack, which can deal additional damage to all midair enemies through successful Action Commands. Wearing two or more of these badges increases the Attack power, but the move will require more FP.
Price: 150 Piantas
Available: With Platinum Card
BP: 2
Effect: Wear this to use Quake Hammer. 3 FP are required to use this attack, which damages all enemies on the ground and on the ceiling. Wearing two or more of these badges increases the Attack power, but the move will require more FP.
Price: 450 Piantas
Available: With Platinum Card
BP: 5
Effect: Make more coins appear after battle.

Dazzle can be found in Rogueport Sewers and will trade badges for Star Pieces.
Price: 1 Star Piece
BP: 0
Effect: Change the sound effects of Mario's attacks to sound weird...y.
Price: 2 Star Pieces
BP: 1
Effect: Never succumb to a First Strike.
Price: 3 Star Pieces
BP: 2
Effect: During battle, enemies will sometimes miss while trying to attack Mario.
Price: 4 Star Pieces
BP: 2
Effect: Has a chance of slowly restoring FP each turn during battles.
Price: 4 Star Pieces
BP: 2
Effect: Has a chance of slowly restoring Mario's HP each turn during battles.
Price: 4 Star Pieces
BP: 2
Effect: Has a chance of slowly restoring your partner's HP each turn during battles.
Price: 5 Star Pieces
BP: 3
Effect: Make it likelier that items will appear after battle.
Price: 6 Star Pieces
BP: 3
Effect: After beating a foe, make more hearts appear.
Price: 6 Star Pieces
BP: 3
Effect: After beating a foe, make more flowers appear.
Price: 7 Star Pieces
BP: 2
Effect: Make enemy HP visible.
Price: 8 Star Pieces
BP: 7
Effect: Allow your partner to act even after using Swap Partner.
Price: 10 Star Pieces
BP: 4
Effect: Decreases the FP Mario uses for moves by 1.
Price: 10 Star Pieces
BP: 4
Effect: Decreases the FP your partner uses for moves by 1.
Price: 15 Star Pieces
BP: 6
Effect: Boost the Attack of Mario's jump and hammer attacks by 1. Wearing two or more of these badges further boosts each move's Attack by 1 per badge.
Price: 15 Star Pieces
BP: 6
Effect: Boost your partner's Attack by 1. Wearing two or more of these badges further boosts the partner's Attack by 1 per badge.
Thanks for using our Paper Mario TTYD Badges guide!