Memories
Investigate Arid's body and keep tapping A to take control of it. Keep shooting at the giant creature until it fires back at you. Eventually, you'll need to abandon Arid's rule of saving herself. Investigate each memory here and catalog them as you desire. After you're finished with the four, investigate the visor floating in the background to leave. Head right and investigate the firewall and you'll be able to pass right through it.
The Butler
We now want to make our way back to the access point for the Butler. Continue right and down until you reach the Home Network. Drop all the way down and enter the door on the left. You'll now be able to pass through the firewall on the left side of this room. Do so and you'll find another access point. Unfortunately, it's been encrypted, so we won't be able to use it just yet.
Head through the door on the left and then jump up and enter the door on the right. Interact with the access point and enemies will spawn. Remember that you can parry their attacks to gain more ammo! Afterwards, use the machine here to decrypt part of the address. Now, exit and enter the left door. Follow the same sequence here as you did in the previous room. The address will now be decoded.
Drop down to the very bottom and use your access code on the access point here. Now, head to the room to the right and interact with the menu. Choose "Order Toast" from the menu. Head back to the left room and use the toaster node (bottom-most) to revisit the Butler. The Butler seems to not be functioning, so Arid will vow to return with a solution.
The One
We now want to make a re-connection with the One. Head right from the Butler's area. Exit the Home Network and you'll now have the option to use the relays to fast travel. Fast travel to One. Enter the door to the right and go through the firewall to the right of it. Interact with the access point here and fight of several of the many.
After the combat sequence, head right and then drop down and go left. Head through the right door and investigate the access point. This will cause enemies to spawn, defeat them and check with the media server. Now head through the left door and interact with the access point. Complete the combat sequence here and then interact with the access point again. Head back to the room on the right and blast through the break in the wall.
Follow the pulsing signal upwards. Investigate the glowing footlocker and grab the tacky media file. Continue left and you can blast through another crack in the wall. Head back to the access point on the many and play the tacky media file (beware the sexual grunts). One will appear and punch you, giving you access to his address.
Head back right and drop down, heading through the right door. Use the new address function you have on the media player. Head back to the access point near the many and use the new pacified One function. Now, simply interact with the access point to reconnect with the One. Exit the structure to the left to find that the One is on a train. After some dialogue, you'll exit the connection with the One.
The Companion
Head back left through the firewall. Head to the relay beacons and use one of them to fast travel to the Companion. Enter the firewall to the right. Interact with the access point here and a combat sequence will follow. Check out the access point again after defeating the enemies. Investigate the point near the top that Arid is suspicious of. You'll now require primitive emotion.
Head to the room to the right and use the access point, which will spawn some enemies. There will be many at once, so you'll probably need to use some of your viral ammo to make quick work of them. After you've finished, use your primitive emotion function on the access point. Choose any emotion for now, you won't be able to choose sorrow, which is what we'll need in a minute.
Head back to the left and open the port on the access point below once again. Move quickly while the port is open and head back to the computer that will allow you to choose an emotion. Now, go for sorrow. This will summon the Companion, who will empathize with you. Now, head back to the access point to the left and use your new function, the Companion's address. You can now revisit the Companion, who, like the other two hosts, is broken.
Back to The Companion | Continue to Integration